For some projects, a circuit making it possible to connect 12 buttons (including 4 directional buttons) to
a PC using an USB port is very useful. Here's a few examples:
Home-made Arcade style controller and small arcade cabinets
Simple controller (1 wire per button) to USB. Eg: Neo-Geo, Atari...
Using appropriate software on the PC side, the inputs can be used
for other purposes. Eg: Switches, limit-switches, alarms... A cleaner solution
than modifying an existing game controller
On this page, you'll find out how to build such a circuit using a microcontroller. The firmware
implements a standard USB joystick with 4 directional buttons and 8 general purpose buttons.
Depending on your skills, you can build the circuit on a breadboard using thru-hole components or
build the surface-mount version using my small multiuse PCB2
circuit board. I also sell ready to use circuits and pre-programmed Atmega8 chips (in DIP package only). Visit
my online shop for more details.
No drivers required!
That's right, since the USB standard defines device classes. I'm using the
human input device (HID) which allows me to tell to the computer that the
connected USB device is a joystick and has 2 axis and 4 or 8 buttons. Another
nice thing about this is that the adapter should work with all operating systems
supporting HID devices. (I tested and it works at least on Win98, Win2K, WinXP
and Linux)
This project uses an ATmega8 microcontroller from Atmel. This microcontroller
does not support USB in hardware so I used the software-only usb driver
from Objective Development. This
driver allows an AVR microcontroller such as the ATmega8 to talk USB with minimal external components.
As a result, the interface can be built cheaply and easily
Atmega8 microcontroller. ATMEGA8-16PC, ATMEGA8-16PI, ATMEGA8-16PJ or ATMEGA8-16PU. Dont use an ATMEGA8L-*,
the 12Mhz clock would be too high.
R1
1.5k resistor. Ordinary carbon film 1/4 watt resistors will do.
R2, R3
68 ohm resistors. Ordinary carbon film 1/4 watt resistors will do.
D2, D3
3.6 volts zener diodes.
R4
Do not install, not used anymore.
D1
Do not install, not used anymore.
Y1
12 Mhz crystal.
C2, C3
27 pf capacitors. If the crystal datasheet recommends another value, use it instead.
C1
10uf capacitor. Install it near the ATmega8.
JP1, JP2
Jumpers. You can also use dip switches, ordinary switchs or solder bridges.
J2
6 pin header, 2.54mm spacing. Needed for programming the ATmega8.
For the USB connection, just strip the USB cable and solder the wires directly
to the board. USB uses standard wire colors:
Color
Description
Red
+5 volts
Black
Ground
Green
D+
White
D-
Programming
A microcontroller is a component which must be programmed in order to do
something useful. So here is the hexfile which must be flashed into the microcontroller: usb_game12-1.0.hex
Many microcontrollers have what is called 'Fuse bytes'. In the case of the ATmega8a, there
are two bytes: The high byte, and the low byte. Those bytes are used to configure some aspects
of the microcontroller. What type of clock to use? Crystal? Resonator? Internal RC clock? Allow
programming via ISP? It's very important to set the fuses to the right values. Using the wrong
values can render your MCU unusable.
For this project, here are the appropriate fuse values:
high byte = 0xc9, low byte = 0x9f
For details about how to program an AVR,
visit my AVR programming page.
The source code is released under the GPL license and compiles with avr-gcc. To prevent conflicts,
please do not distribute modified version where the USB report descriptor has
been modified without replacing the USB Vendor ID and Product ID by yours.
Neo Geo controllers uses standard DB15 connectors. This connector is also used by old PC
Joysticks but it incompatible. Here's a table describing how to wire a Neo Geo
controller connector to this circuit:
DB15 pin
Neo Geo name
USB Game12 name
Comments
1
Common
Common
3
Select
Button 5
4
D Button
Button 3
5
B Button
Button 1
6
Right
Right
7
Down
Down
8
+5v
+5v
Only for some controllers
9
D Button
Button 3
Duplicates pin 4
11
Start
Button 4
12
C button
Button 2
13
A button
Button 0
14
Left
Left
15
Up
Up
(DB15 pins 2 and 10 are not connected)
Disclaimer
I cannot be held responsible for any damages that could occur to you
or your equipment while following the procedures present on this page.
Also, I GIVE ABSOLUTELY NO WARRANTY on the correctness and usability
of the informations on this page. Please note, however, that the procedures
above have worked in my case without any damages or problems.